Case study · UX design lead · Product strategy · User research

ArcGIS Hub Site Templates

A no-code, responsive website builder to help organizations achieve their initiatives — redesigned from the ground up to serve users at every level of technical proficiency.

Role
UI/UX Design Lead
Platform
Esri ArcGIS Hub
Team
PM · Civic Tech Analyst · CTO
Scope
6 months, Aug 2021
User Interviews Personas Competitive Analysis Value Proposition Stakeholder Interviews User Flows Design Sprint Wireframing Prototyping

Understanding the problem

Hub has always been a more technical app — a little too "GIS-y" according to our more critical users. The site builder is our most used feature, and it's what makes Hub special amongst other GIS products. However, it's also confusing to use for those who are less technical, and limiting for those who are much more technical.

We needed to find a sweet spot that allows for a varying degree of technical users, so that this tool is powerful for everyone.

Relevant personas

We identified two primary user archetypes whose needs were in direct tension — and whose pain points defined the scope of the problem.

Manager Mary
Med-low tech · Civic Planning

"I'm here to keep everyone on track so that we meet our organization goals."

Core needs

  • Easy-to-use web builder she can update herself
  • Ability to delegate to others
  • A way to connect with her organizers

Frustrations

  • Confusing, tedious apps without a higher technical wheelhouse
  • Feels other sites are designed better — making editing feel inadequate
  • Making edits is a clunky, time-consuming process
Techy Tammy
High tech · GIS / ArcGIS Online

"Complex app building and maps don't scare me. I spend my days elbow-deep in code."

Core needs

  • Smart, intuitive apps for open data and mapping solutions
  • Time savings and efficiency
  • Advanced add-ons and automation

Frustrations

  • Manually updating because less-technical colleagues can't
  • Complexity of mapping apps overwhelming the team
  • Non-work tasks taking time away from what matters

User flow

Mapping out the site creation user flow to visualize and understand the current experience — where it worked, and where it broke down.

User flow diagram
Site creation flow
End-to-end map of the existing template selection and site creation experience

User journey mapping

To build empathy and understanding of what our users experience with our current site templates, I focused especially on Mary — our low-tech persona — because she tends to have the most pain points. By solving low-tech problems, we also remove a lot of the high-tech friction.

Journey map
Manager Mary's journey
Actions, feelings, and pain points mapped across the site creation experience

Exploration & discovery

I ran a brief, week-long research effort to learn more about how our site editor and templates were performing. The data confirmed what our personas had suggested — and gave us the quantitative backing to build a case for change.

67%
have a designated "Hub expert" because of the app's learning curve
88%
attributed pain points to the site editor's complexity and lack of guidance
90%
said they would definitely renew their Hub subscription if the editor became more user-friendly
43%
rely on third-party site builders because the Hub site builder lacks automation

Top takeaways by persona

After reviewing all the feedback from interviews, I noticed major themes that grouped cleanly by persona. This confirmed assumptions from the discovery phase and helped direct us toward next steps.

"Site editor is confusing to use and doesn't feel intuitive at all. I need an expert on my team whose sole job is to maintain this site."

Manager Mary · med-low tech

"We are burdened with the task of having to constantly manually update our site. The lack of automation is very time consuming."

Techy Tammy · high tech

"The template gallery is so vast that I don't even know where to begin. It's overwhelming. It would be much more helpful to see templates that are relevant to my needs."

Manager Mary · med-low tech

Goal setting & team alignment

As a proponent of intentional UX strategy, I met with all the teams involved to ensure cross-functional alignment. I confirmed the goals of all stakeholders — including users — and outlined them in a single source of truth. This is also where we identified constraints and mandatory requirements.

Business goals
  • Increase customer retention
  • Reduce churn caused by site editor frustrations
User goals
  • Clearer, easier path to beautifully designed websites
  • Less effort needed to maintain and update
Developer constraint
  • Rebuilding the site editor would take ~1 year — out of scope

Ideation

With customer feedback and goals in hand, we widened our ideation to generate design solutions that solve the problems and produce the outcomes we were looking for.

Design sprint

We worked asynchronously on a FigJam board to generate ideas and narrow them down by impact, scope, and feasibility. Several teams were involved — designers, developers, and project managers — which helped surface constraints early and build shared ownership of the direction.

Design sprint board
FigJam ideation board
Goals → HMWs → Next Steps across three problem areas

1. Spotlight top templates

After assessing our entire template library alongside years of usage data, I identified three major use cases that mapped directly to our personas. Rather than a vast, undifferentiated gallery, we could curate around these three archetypes.

Brochure
  • Simplest template
  • Notifying the public about initiative info, updates, events
  • Needs to be very scannable
  • Branded
Crowd Sourcing
  • Moderate complexity
  • More engaged with end-users
  • Clear CTA
  • End-user flows are important
  • Onboarding users is the main purpose
  • Most time-sensitive use cases
Open Data
  • Most technical
  • Needs a clear path to data
  • Can be time-sensitive (e.g. COVID response)
  • End-users typically there to gather data
  • Misc. needs

2. Improve the template gallery

The gallery was too vast and lacking curation. Users weren't receiving as much value as they could be, which was reducing template usage and causing friction for those who wanted no-code websites. By curating the gallery around the three archetypes, we could make discovery feel intentional rather than overwhelming.

3. Automated template editing

For power users like Techy Tammy, the lack of automation was a constant drain. Batch editing, auto-updating connected data, and more advanced options would reduce the manual overhead that was pushing users toward third-party tools.

Design

While there were many existing components within the design system that would be used for these new flows, we were still going to create new components. The design phase moved from rough sketches through to polished, prototyped flows.

Sketching & wireframing

Early sketches focused on the template selection experience and the three archetype cards. We iterated quickly across lo-fi concepts before moving into Figma for higher-fidelity wireframes.

Sketches
Lo-fi sketches — Brochure template flow
Early exploration of template card layout, CTA hierarchy, and content scaffolding
Wireframes
Mid-fidelity wireframes — gallery redesign
Structured template browsing experience with archetype-based filtering

Prototype

The final prototype demonstrated the full template selection flow — from landing on the curated gallery, choosing an archetype, previewing a template, and entering the editing experience with pre-populated structure and scaffolded content.

Prototype
Interactive prototype — full flow
From gallery → archetype selection → template preview → edit mode

What this unlocked

By anchoring the redesign around three clearly defined use cases — instead of trying to make everything work for everyone at once — we gave the product team a tractable problem. The template archetypes became a shared language across design, product, and engineering that outlasted the project itself.

The constraint was the design challenge

We couldn't rebuild the editor — that was explicit from engineering. So the design challenge became: how much better can the experience get if we only change what happens before someone starts editing? The answer turned out to be: a lot. Reducing overwhelm in the gallery and matching users to the right starting point changed what the tool felt capable of, without touching a line of editor code.